We want students to be available to harness their existing passions and skills. If prospective students have a very strong idea of what specific artifact (product, service, interaction, graphic, experience, system, etc.) that they wish to design, they may be missing out on two key components of the program. First, the MDes is team-based and collaborative, and as such major decisions are made in concert as opposed to unilaterally. Individual students will have to work with the team to determine the team’s output and how best to achieve this. Second, knowing what artifact is going to be designed before knowing the problem is an adulteration of an informed, humanistic design process that demands significant work in understanding and framing before designing and doing. If a student is passionate, for example, about designing cars, the team’s suite of design solutions may not include a car (indeed it may be antithetical). But, if the student can understand their passion more broadly as “transportation,” then it is likely that this could be addressed to some extent as part of the design solution.