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Four miniature figures stand in a row on an illuminated red surface in a dark space. Their attention is focused on the object in front of them, a two-dimensional pixel sprite of a vibrant red crystal. More two-dimensional pixel art decorates the space around them, creating sections of brickwork on the floor and four red pillars capped with golden alchemical symbols behind them. On either side of the scene are glass vessels containing red liquid. The figures themselves have large heads and short chibi proportions, depicting an anthropomorphic pig in a tan and red racing jumpsuit; a pirate with teal bandanna, purple collared jacket, and an abstract, geometric beard and face, an anthropomorphic black bird with a red beak and star-shaped feathered head in a tan robe; and a purple and teal robotic jester with a diamond-shaped white face plate with flat slots for eyes.

>TRANSMUTE

Coby Christoph

Undergraduate
The process of alchemical transmutation, at face value, seems simple: add some secret ingredient to a base material in order to transform it into something greater. But transmutation – particularly chrysopoeia, the creation of gold – was actually a complex, laborious, and lengthy process composed of several stages; a process that, to the alchemist, was more important than the gold itself. Alchemy was a sacred art; uncovering the secret knowledge and carrying it out was a spiritual-material process, where the reactions occurring in the alchemist’s crucible parallel a journey underwent by the self. >TRANSMUTE explores the story of the alchemical Magnum Opus or Great Work – the creation of the Philosopher’s Stone – and relates it to artmaking through a multimedia work inspired by RPG video games. Art and alchemy are often compared as they are both processes of creation, of refining base materials and transforming them into something valuable. >TRANSMUTE draws upon this historic parallel between alchemy and art in order to emphasize process, and to emphasize the inherent value in the act of making.