Angela Washko is an artist, writer, and facilitator devoted to creating new forums for discussions about feminism in spaces frequently hostile toward it. Since 2012, Washko has operated “The Council on Gender Sensitivity and Behavioral Awareness in World of Warcraft,” an ongoing intervention inside the most popular online role-playing game of all time. Washko’s most recent project, The Game: The Game, is a video game in which professional pickup artists attempt to seduce the player using their signature coercive techniques sourced from their instructional books and video materials. Washko is a recent recipient of the Impact Award at IndieCade, a Franklin Furnace Performance Fund grant, and a Frank-Ratchye Fund for Art at the Frontier grant. Her practice has been highlighted in The New Yorker, Frieze Magazine, Time Magazine, The Guardian, ArtForum, the Los Angeles Times, Art in America, The New York Times, and more. Her projects have been presented internationally at venues including the Museum of the Moving Image in New York, Kiasma Museum of Contemporary Art in Finland, the Museum of Contemporary Art in Los Angeles, the Milan Triennial, the Shenzhen Independent Animation Biennale in China, and the Rotterdam International Film Festival in the Netherlands. Washko is an assistant professor of art at Carnegie Mellon University in Pittsburgh, where she is also a member of the MFA core faculty and the area head of electronic time-based art.
Supported by the U‑M Institute for the Humanities and the Center for Ethics, Society, and Computing.
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